Mod

NomHand Pushable Tool Pack
Version4.4.1.0
AuteurIllGib
Nom du fichierFS25_HandPushableToolsPack.zip
Taille12,66 Mo
ActifOui
CarteNon
DescriptionA package of several DIY hand pushable tools for smaller field works, from cultivating to harvesting. It consist of: A cultivator/subsoiler and a plow, 200€, 2 meters work width. Plus a smaller version of both for 200€ and 1.2 meters work width. A lime/solid fertilize/manure spreader, 300€, 1.4 meters work width. A liquid fertilize/slurry/erbicyde spreader, 300, 1.4 meters work width. A liquids tank, 300€, 500 liters capacity. A weeder, 200€, 2 meters work width. A multifruits planter, 300€, 1.4 meters work width. Can sow AlfAlfa in supported maps. A rice saplings planter, 300€, 1.2 meters work width. Two rollers, one for fields and one for grass care, 150€, 1.2 meters work width. A mower, a tedder, a mulcher, 150€, 1.2 meters work width, and a windrower, 150€, 2.6 meters work width. A forage harvester, 1500€, 1.4 meters work width. A forage wagon and a stone picker, 200€, 4.1 meters work width. A grain and a root harvester, 1500€, 1.4 meters work width. A grape and a olive picker, 1500€. A cotton picker/baler, 200€, 1.4 meters work width. A small baler, 200€, 1.4 meters work width. A vine pruner, 200€. A bulk and a bale/pallet cart, 60€. A forklift, 200€. All the machine are partially inspired by real life manual tools or completely invented trying to mantain a believable function. Most machines comes with selectable colors. Beign all new vehicle type, most have the prompt to start even if it makes nothing, a couple are always on for game requirements. Most machines "start" unfolding (X), harvesters are better lowered with (V) because unfold alone don't lower them competely. As a rule of thumb, if there's a "Lower implement V" prompt, it's better use it instead of Unfold with X. If you ever wanted to start a 1 acre farm, it's the perfect package for you! There's no ai support in this case, considering the machines and supposed fields size, i didn't bother. Have fun! Update: Vers 4.4.1.0 Shaders reworked for all machines. Some entries about cached memory removed from all vehicles xmls. New mod icon. Update: Vers 4.4.0.0 Mod folder cleaned with Giants TestRunner. Updated ModDesc to latest version. Updated all icons. Removed SUGARCANE from grain harvester and made a dedicated machine, it was generating a lot of errors about cutter and chopper effects. Fixed unload crate position in supported machines, it was slightly out centered on the right and made difficult navigating and bumping against the crates with the right wheels. Slightly incread work areas of most machines by 0.1 per side. Now all machines get dirty, some had broken shaders making them immune to dirt, while others dirt too fast. Update: Vers 4.3.0.0 General better friction for all machines wheels. For Vehicle Control Addon users, now the width size it's correctly automatically found. Update: Vers 4.2.0.0 Removed junk leftovers inside mod folder. Lowered windrower handle. Update: Vers 4.1.0.0 Fixed forage wagon not unloading. Still don't know why it happened nore how i fixed it. Update: Vers 4.0.0.0 Added lights to all machines, for night field works. Added forage harvester. Added Sugarcane to seeder and grain harvester. Reworked wheels, now they should have better grip in general. Added visual aids for folded/unfolded machines. Small tweaks and fixes. Update: Vers 3.0.0.0 Added a windrower. Increased push power, now machines should have better handling. Fixed small plow collision. Harvesters can unload crates. If coupled with my root crops crate mod can unload all earth fruits. Some general tweaks and fixes.