This file have the codes for add mapHeightDensitys on Giants Editor.



Foliage Channels / type of filltype

0456                    COAL  
145			CONCRETE 
01456			DIRT         
245		        GRAVEL    
0245		        SAND	 
2345                    LITHIUMORE
02345                   CLAY     
3456                    Riversand
012456                  Toutvenant
0345                    Riversandp
456                     Aspahlt
12456                   Iron
01345                   Stonepowder
1345                    Tires
123456                  CRUSHEDSTONE
0123456                 STONECHIPS
0156                    STONES
        


This section its only for modders want put piles for FilltypesTP on their maps. 

- Add folder FilltypesTP to your map 

- Add this lines on your map.xml 

 <fillTypes filename="fillPlanesTP/maps_fillTypes.xml" />
 <densityMapHeightTypes filename="fillPlanesTP/maps_densityMapHeightTypes.xml" />

- After this open your map with GE and you can use the Foliage Channels on Foliage Layer with terrainDetailHeigh to make piles on your map. 

Attention: with this filltypes you reach the maximum allow by the game for discharge materials on the ground. So if you use maps with more filltypes some not working and the foliage channels change. 